Friday, October 4, 2019

Double negative gravitational renderer Research Paper

Double negative gravitational renderer - Research Paper Example The simulation was done as part of the making of Christopher Nolan’s Oscar-winning movie Interstellar. The images were a result of the spinning black hole which was dragging bits of the universe along with it and causing the caustics around it to be stretched severally around the spinning black hole: These multiple images are caused by the black hole dragging space into a whirling motion and stretching the caustics around itself many times. It is the first time that the effects of caustics have been computed for a camera near a black hole, and the resulting images give some idea of what a person would see if they were orbiting around a hole. To create the simulation of the spinning black hole, DNGR maps the paths of millions of light beams along their respective cross-sections (that are evolving in real time) as they come into the black holes warped space-time continuum. DNGR created clear and very smooth images of a wormhole and with a glowing accretion disk that had parts th at swung over and under the wormhole’s shadow and even infront of the shadow’s equator thus resulting to an image of a split shadow. This phenomena was a result of gravitational lensing, which is a process where light beams from several locations on the disk or even from distant stars are bent before arrival at the simulated camera; thus resulting to the mind-blowing surreal images of the celestial body.

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